SSL Challenge Events Details

Challenge Event 1

This challenge tests your robots ability to shoot, dribble and navigate.

step 0:
Three robots will be placed randomly on one of the half fields. Two robots will be placed in front of the goal. Your robot begins in the centre circle. The obstacle robots will not move. (See the figure below.)
step 1:
A referee rolls the ball in a direction perpendicular to the goal line and from 3/4 of the field away from the goal the robot is shooting at. 
step 2:
The challenge robot gets the ball and goes to the center circle by dribbling the ball, avoiding the obstacles and keeping the rule of dribbling. If the robot shoots and the ball is outside the centre cirle, pushes an obstacle or violates the dribbling rule the goal will not be counted. 
step 3:
In the center circle, the challenge robot shoots toward the goal. If the robot gets a goal, repeat from step 1. If not, the robot gets the ball and repeat from step 2. If the ball goes out the referee will place another ball.

The winner will be the team that scores the most goals in two minutes.

Challenge Event 2

This is a passing challenge.

step 0:
Put three to five challenge robots equidistant on a virtual circle centered on the center mark and at a radius of 1.5 m.
step 1:
A referee puts a ball where the touch line crosses the center line. One of the challenge robots must come and get the ball and go back to its position.
step 2:
The robot passes the ball to the other robot, then it passes to the next robot and so on, where passing order is, when robots are numbered from 1 to 5 in order, 1 -> 3 -> 5 -> 2 -> 4 -> 1. If you have 3 robots the passing order is 1 -> 2 -> 3 -> 1.

The passing robot should kick the ball inside of a circle with its center at the robot's designated position and with a radius 0.5m.
The receiving robot should take the ball inside of a circle with its center at the robot's designated position and with a radius 0.5m.

The referee judges if each pass is successful. For a pass to be considered successful the receiving robot must quickly gain control of the ball.

The winner wil be the team that passes the ball the most times in two minutes.

Challenge Event 3

This challenge is designed to encourage creativity within the Small Size League. (This challenge is inspired by a similar event in the Legged League.) Each team may also distribute a short, 1 page, description of their research. The winner will be decided by the voting of the other teams. In particular:

The teams will be qualitatively evaluated based on the following criteria: Technical strength, novelty, impact, and relevance to RoboCup. The winner will be the team with the highest average mark.