SSL Challenge Events Details
Challenge Event 1
This challenge tests your robots ability to shoot, dribble
and navigate.
- step 0:
- Three robots will be placed randomly on one of the half fields. Two robots
will be placed in front of the goal. Your robot begins in the centre circle.
The obstacle robots will not move. (See the figure below.)
- step 1:
- A referee rolls the ball in a direction perpendicular to the goal
line and from 3/4 of the field away from the goal the robot is shooting
at.
- step 2:
- The challenge robot gets the ball and goes to the center circle
by dribbling the ball, avoiding the obstacles and keeping the rule of
dribbling. If the robot shoots and the ball is outside the centre
cirle, pushes an obstacle or violates the dribbling rule the goal will
not be counted.
- step 3:
- In the center circle, the challenge robot shoots toward the goal.
If the robot gets a goal, repeat from step 1. If not, the robot gets
the ball and repeat from step 2. If the ball goes out the referee will
place another ball.
The winner will be the team that scores the most goals in two
minutes.

Challenge Event 2
This is a passing challenge.
- step 0:
- Put three to five challenge robots equidistant on a virtual
circle centered on the center mark and at a radius of 1.5 m.
- step 1:
- A referee puts a ball where the touch line crosses the center
line. One of the challenge robots must come and get the ball and go
back to its position.
- step 2:
- The robot passes the ball to the other robot, then it passes to
the next robot and so on, where passing order is, when robots are
numbered from 1 to 5 in order, 1 -> 3 -> 5 -> 2 -> 4 ->
1. If you have 3 robots the passing order is 1 -> 2 -> 3 -> 1.
The passing robot should kick the ball inside of a circle with its center
at the robot's designated position and with a radius 0.5m.
The receiving robot should take the ball inside of a circle with its center
at the robot's designated position and with a radius 0.5m.
The referee judges if each pass is successful. For a pass to be considered
successful the receiving robot must quickly gain control of the ball.
The winner wil be the team that passes the ball the most times in
two minutes.
Challenge Event 3
This challenge is designed to encourage creativity within the Small
Size League. (This challenge is inspired by a similar event in the
Legged League.) Each team may also distribute a short, 1 page,
description of their research. The winner will be decided by the voting
of the other teams. In particular:
- A team may use any number of robots.
- Teams have up to three minutes for their demonstration. A further
two minutes of setup time is allowed.
- Teams are not limited to only having robots on the field. Other
objects may be placed on the field.
- The demonstration must not mark or damage the field. Any
demonstration deemed likely to mark or damage the field may be
disallowed by the organising committee.
The teams will be qualitatively evaluated based on the following
criteria: Technical strength, novelty, impact, and relevance to
RoboCup. The winner will be the team with the highest average mark.